View Full Version : Water Ouster Guide
Mysterial
12-14-2006, 01:19 PM
I'm not going to decorate this with some fancy shit fonts or colours since this is not a colouring competition. I'm making this guide because I don't want to see anymore people screwing their water ouster up. Yes its long, but when I make a guide, I don't make a half-assed one so quit complaining and just use the scroll button to get what you want.
Note- The following guide is only for FS. Use at your own risk. __________________________________________________ ___________________
Guide to raising a water ouster v1.0
Contents
Section A
1.1 Why water ouster?
1.2 Types of water ousters
Section B
2.1 Attribute points distribution
2.2 Skill points distribution
2.3 Places to train
Section C
3.1 Explanation and elaboration on damage-reduction buffs for Both
3.2 PvP analysis
Section D
4.1 Author's Words
4.2 Acknowledgements
Section A
1.1 Why water ouster?
Unlike the traditional thinking that healers are party support/pussies in most mmos, water ousters are well.. nearly invincible if they are raised properly. Also, for those who love magics, this is a pretty strong one. Personally, I wouldn't recommend water ousters for starters since they can turn out to be a complete disaster if your attribute/skill points are not in the right places. This class is particularly special because they can be raised PvP/PvM inclined or both.
1.2 Types of water ousters
PvP inclined
For a PvP inclined water ouster, they are not good at mobbing and would need to have party support during training all the time. You would be quite weak, your solo ability at lvl 150 is something betweeen being able to train in Rhoam 1 at night and Rhoam 2 during the day. This is the least used build and is not recommended.
Advantage(s):
Being able to finish off enemies slightly faster than the other builds.
Best at dealing with enemies who use/by using PvP type skills.
Good party support.
Disadvantage(s):
Extremely weak.
PvM inclined
Like what they are termed, they can train almost anywhere and get exp fast. Although PvM inclined types are a lot harder to die, they cannot PvP well because status skills casted by other races will get to them easily. They would make good power lvlers(plvlers) though. This build is uncommon and also not recommended unless you’re planning to use it for lvling to 150 and then converting to Both.
Advantage(s):
Best build for gaining plenty of exp.
Disadvantage(s):
Fail at PvP.
Both
This is the type that most people bitch about because they can't kill this one. The "ultimate" build, it makes you moderately good at both PvP and PvM and acheive the highest survival rate as compared to other ousters/water ouster builds. Each and every attribute/skill point count towards making a good water ouster. They can mob almost anywhere and can PvP anyone with a full moju set. This is the build that most water ousters take.
Advantage(s):
Able to PvP and PvM.
"Dream" character that everybody wishes to achieve(Don't lie, you want one too).
Disadvantage(s):
Can easily screw up.
Depend on buffs belonging to other classes which disappear from time to time leaving you vulnerable for about 15 secs.
Troublesome to switch elemental stones to cast Reactive Armor.
Section B
2.1 Attribute Points Distribution
PvP inclined
For PvP inclined, its just throwing all your points into int everytime you get some.
All to int
PvM inclined
Your aim here is to be able to inflict as much AoE damage as possible as well as to be able to withstand the melee of 8 mob around you. To do that, you will be focusing as much points on str/dex as possible and skills that are AoE types and assist you in melee protection. You should take either one of these 3 attribute builds:
1 str/2 int per level(until 150)
1 dex/2 int per level(until 150)
1 str/2 int alternating 1 dex/2 int every level(until str and dex reach 100 each)
I would pick the 1 str/2 int per level because the new mobs have extremely high tohit and it would be better to reduce the damage instead of trying to evade damage that would hit you almost all the time.
Note- This build only applies to those who are staying PvM inclined. Those who are just learning PvM inclined skills for the sake of lvling to 150, use one of the builds in Both instead.
Both
Here, you can choose to get the protection you would need against melee attacks by the distribution of your attribute points, by the skills that you learn or both attribute points and skill points(if you need). Both is sometimes considered because you might need some to cover from your crap def/pro when all your protection buffs go off at the same time.
By attribute points:
1 str/2 int per lvl(till str reaches 100)
1 dex/2 int per lvl(till dex reaches 100)
Both:
1 str/2 int per lvl(till str reaches 75)
1 dex/2 int per lvl(till dex reaches 75)
By skills:
You're a dumbass if you haven't realised what "by skill" means by now. Pure int.
2.2 Skill Points Distribution
PvP inclined
Just learn water skills and mastering the necessary needed all the way. The list of skills that you will be learning and mastering are as follows:
Water Emission Lvl 1
Ice Field Lvl 30
Water Barrier Lvl 30
Drifting Soul Lvl 1
Hands of Nizie Lvl 1
Nymph Recovery Lvl 30
Soul Rebirth Lvl 1
Teleport Lvl 30
Liberty Lvl 1
Critical Magic Lvl 30
Ice Lance Lvl 30
Frozen Armor Lvl 30
Explosion Water Lvl 30
Summon Water Elemental Lvl 30
Soul Rebirth Mastery Lvl 30
Ice Lance Mastery Lvl 30
Ice Horizon Lvl 30
150 water skill(Contact me if you know the name of this skill) Lvl 1(cannot be lvled)
PvM inclined
You will be learning skills that are only necessary for mobbing and keeping you alive as well as some party support skills to go along.
Water Emission Lvl 1
Ice Field Lv 1
Water Barrier Lv 1
Prominence Lv 1*
Ring of Flare Lv 30*(or as needed)
Hands of Nizie Lv 1
Nymph Recovery Lv 30
Soul Rebirth Lv 1
Teleport Lv 30
Liberty Lv 1
Critical Magic Lv 1
Ice Lance Lv 30
Reactive Armor Lv 30*
Frozen Armor Lv 1
Explosion Water Lv 30
Summon Water Elemental Lv 30
Soul Rebirth Mastery Lv 30
Reactive Armor Mastery Lv 30*
Ice Lance Mastery Lv 30
Ice Horizon Lv 30
150 water skill(Contact me if you know the name of this skill) Lvl 1(cannot be lvled)
Both
You will be learning skills that lead you to greatness. These are what you need to learn.
Water Emission Lv 1
Ice Field Lv 30
Divine Spirits Lv 30
Water Barrier Lv 30
Drifting Soul Lv 1
Hands of Nizie Lv 1
Nymph Recovery Lv 30
Soul Rebirth Lv 1
Teleport Lv 30
Liberty Lv 1
Critical Magic Lv 1
Ice Lance Lv 30
Reactive Armor Lv 30*
Frozen Armor Lv 1
Explosion Water Lv 30
Summon Water Elemental Lv 30
Soul Rebirth Mastery Lv 30
Reactive Armor Mastery Lv 30*
Ice Lance Mastery Lv 30
Ice Horizon Lv 1(Contact me if you know how much hp it can heal at lvl 1)
150 water skill(Contact me if you know the name of this skill) Lvl 1(cannot be lvled)
Notes- Skills marked with * might/will require you to change elemental stones to cast them. You may find that your build does not fit exactly in one of these 3 groups. It does not really matter as long as you still have the essential skills of the build that you want.
2.3 Places to train
PvP inclined
1-30 Leech off/train in Temerie.
30-130 Leech in Rhoam/Eisen 2.
130-140 Party with others in Rhoam 2.
140-150 Party with others in places like IK Office since you are unable to solo.
150+ Party with others in IK Office/Lab 2.
PvM inclined
1-30 Train in Temerie.
30-60 Train in Lost Taiyan 1 in the day and Lost Taiyan 2 at night.
60-90 Train in Lost Taiyan 2/Caligo.
90-100 Train in Lost Taiyan 2
100-110 Train in Rhoam 1.
110-130 Train/leech off in Rhoam/Eisen 2.
130-140 Train in Rhoam/Eisen 2.
140-150 Train in IK Office.
150+ Train in IK Office/Lab 2.
Both
1-30 Train/Leech off in Temerie.
31-130 Leech in Rhoam/Eisen 2.
130-140 Party with others in Rhoam/Eisen 2.
140-150 Party with others in IK Office.
150+ Train in IK Office/Lab 2
Notes- ‘Train’ means solo or party, ‘party with others’ means party and get help from others if you can't cope and ‘leech’ means do nothing and be a leech.
Section C
3.1 Explanation and elaboration on damage-reduction buffs for Both
The key to making a near undefeatable water ouster lies in these buff skills that it learns: Reactive Armor, Reactive Armor Mastery, Divine Spirits and Water Barrier.
Reactive Armor+Mastery
They give a nice bonus to your def and pro and to top it off, it absorbs 50% of melee damage from the dealer.
Divine Spirits
Divine Spirits divides damage between hp and ep. 50% of the actual damage is dealt to hp and up to 50%(not always)is dealt to ep. The rest just disappears. That is to say, 50% is dealt to hp but ep may receive only 10% while the other 40% is unaccounted for.
Water Barrier
This skill is like a hybrid of Denial Magic and Stone Skin. Unlike its cousin skills, it gives lesser protection, only a mere 30%. In exchange, it gets to protect the user against both magic attacks and gun bullets.
3.2 PvP analysis
Now, I know a lot of people have been complaining about why water ousters should be made king and how much they(themselves) suck. I will now explain and give a breakdown on how much damage each average slayer class and vamp types would be able to inflict on a water ouster with these buffs.
Gunners will be least effective, followed by melee types(melee vamps, bladers and sworders) and lastly magical types(magic vamps, healers and enchanters).
Gunners
They suck the most against water ousters. Why? Almost al-no actually, all the damage-reducing buffs they have work against them. I'll give an example here. An average 150 job changed gunner will be able to do about 80 maybe 90 damage with Plasma Rocket Launcher to most players. Not water ousters though.
Let's assume you are a gunner can do 90 damage to a water ouster without buffs per rocket. With all the buffs on, Water Barrier reduces the 90 damage to 63 which is further reduced by Reactive Armor+Mastery by 50% of what is left. That leaves about 32 damage per rocket left. Think that's the worst? There's one more you forgot. Divine Spirits splits the damage further and that leaves only a mere 16 damage per rocket dealt to hp and only like 5 damage to ep. Also, thats if the water ouster stands around and do nothing.
Expect to live no more than 3 secs when you confront one.
Sworders/Bladers/Melee vamps
They're somewhat better, in the middle, still not effective against water ousters. The damage from them is cut down to 25% by Reactive Armor+Mastery and Divine Spirits. Let's take a look at Burning Sol. Normally, A fully charged Burning Sol would do about 400 damage at maxed. Again, your "strongest" skill is reduced to 100 damage by Divine Spirits and Reactive Armor(total of 75% off if you can't count) which can be healed almost instantaneously by Nymph Recovery. Melee types also don't cause much problems to water ousters, since it only takes another 5 more secs to finish them off.
Healers/Enchants/Magic vamps
These classes deal the most damage to water ousters since Reactive Armor+Mastery doesn't shield magic attacks. Magic vamps can be rendered harmless by wearing a full moju set after which you can safely walk through vamp's Perona(I've seen one doing that before). Anyway, these would do the most damage(albeit ineffective).
Here, we'll use the enchanter 150 skill as an example. Assume you're an enchant training in IK and you just spotted a water ouster and some mobs around her. Naturally, you would cast the 150 skill on it. And you'd be like this would definitely kick her 600 hp ass(yes they only have that much hp). Think again. I know you're probably thinking "Nah, I'd do at least 400 damage even with what that bitch has got."
Let's skip the calculation(No I'm not skipping it because the damage after reduction is higher than my estimate, its lower than my estimate, 315 in fact)on the 900 damage attack(I've had an enchant cast that spell on my dex vamp with IK mobs, took away 900 hp, leaving 6 left.) and get on with it. So ah, 400 damage. You're as happy as hell right? You forgot she can do a Ice Horizon+Nymph Recovery combo, insta 340 restored. Cast again? Oh shit, you forgot you cleared out all the mobs around her with that skill. She looks pissed that you stole her mob too.
Notes- When I say Both, I refer to the PvP+PvM build. All scenarios assume that conditions are in favour of water ousters and that it is a 1v1 fight.
Section D
4.1 Author's Words
This guide is written based on my personal experiences and should find any error, feel free to contact me at godslayerx16@hotmail.com, PM me or post in the thread. You will be given due credit. I determine what should be credit for and what not. If anyone else wants to post this elsewhere, please contact me and we can make an arrangement.
4.2 Acknowledgements
I, me and myself.
Spell simulation by Chemistry(Assisting the calculation of skill points) http://members.thai.net/number/darkeden/images/spell_simulation.swf
© 2006-07 Kenneth (Mysterial)
All rights reserved. No part of this work may be reproduced in part or whole or claimed as anothers or posted anywhere else without my prior permission excluding www.leetnetwork.com . Everything in this guide is written by me, Kenneth (Mysterial), excluding those mentioned in the Acknowledgements above.
__________________________________________________ ___________________
Finally done with this. Took me about 7 hours. I decided to put in some stupid storyline thing in the PvP section of this to make this interesting to read. I'm sorry if anyone of you decide to join the ousters. But then again, what the hell? I just saved your ass and helped you with gaining invincibility. Rate thx.
Fables
12-14-2006, 02:00 PM
Looks good. :p Elaborate more on skills and such!
kukemaim
12-14-2006, 02:04 PM
Now that's a nice guide...
Hmm...The "both" is probably better in PvP than the "PvP", cause PvP will get her ass kicked by monsters around doesn't she? 1 vs 1 PvP is better yes? I know nothing about waters so I'm just guessing.
Waters are gods, the other day a 150++ water took out full slayer (160+) party alone in Lab. True, slayers were mostly gunners.
And...they are the class I never even hope to beat, once i build up my Sworders super set.
Thor + Slide does 600+ damage on pure int vampire (and I can do another 400+ attack if I'm fast enough to do it before explosion), but on really high level Waters its pathetic!
One thing i never understood was that what does the sum of the stone points (you know like Water +5) give you. I mean if you have it bit lower than max, then you would have lower damage?
Briglery
12-14-2006, 02:06 PM
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Fables
12-14-2006, 02:14 PM
Now that's a nice guide...
Hmm...The "both" is probably better in PvP than the "PvP", cause PvP will get her ass kicked by monsters around doesn't she? 1 vs 1 PvP is better yes? I know nothing about waters so I'm just guessing.
Waters are gods, the other day a 150++ water took out full slayer (160+) party alone in Lab. True, slayers were mostly gunners.
And...they are the class I never even hope to beat, once i build up my Sworders super set.
Thor + Slide does 600+ damage on pure int vampire (and I can do another 400+ attack if I'm fast enough to do it before explosion), but on really high level Waters its pathetic!
One thing i never understood was that what does the sum of the stone points (you know like Water +5) give you. I mean if you have it bit lower than max, then you would have lower damage?
The higher level stone = damage stuff is really only for Dex Ousters and that's for blessfire.
Such as the higher level your stones for Blessfire, the more damage you'll do.
For Magical Ousters, the higher level your stones, the less likely you'll have to switch those stones out to cast a different spell.
Mysterial
12-14-2006, 02:14 PM
Now that's a nice guide...
Hmm...The "both" is probably better in PvP than the "PvP", cause PvP will get her ass kicked by monsters around doesn't she? 1 vs 1 PvP is better yes? I know nothing about waters so I'm just guessing.
Waters are gods, the other day a 150++ water took out full slayer (160+) party alone in Lab. True, slayers were mostly gunners.
And...they are the class I never even hope to beat, once i build up my Sworders super set.
Thor + Slide does 600+ damage on pure int vampire (and I can do another 400+ attack if I'm fast enough to do it before explosion), but on really high level Waters its pathetic!
One thing i never understood was that what does the sum of the stone points (you know like Water +5) give you. I mean if you have it bit lower than max, then you would have lower damage?
No. It's only there to ensure you don't learn too many leet skills and become a firey healer enchanter entity. That is to say, limit the extent you can 'hybrid' your character till.
The higher level stone = damage stuff is really only for Dex Ousters and that's for blessfire.Is it? I thought its for higher chance of Blessfire occuring? Damage is based on dex isn't it?
Fables
12-14-2006, 04:37 PM
Previous post has been edited. :p
Serpent
12-14-2006, 05:02 PM
most of what he said was true cuz me,coolie,asiner and a few other tried to take down a water ouster,earth ouster and a fire ouster. i think the fire fell easy, the earth pwned me and coolie. the water got half life taken off by asiner i think. then we came back and killed the water and kept getting pwned by the earth. :) lol that earth elemental skill pwns.
howardslp
12-15-2006, 02:06 AM
Both
You will be learning skills that lead you to greatness. These are what you need to learn.
Water Emission Lv 1
Ice Field Lv 30
Divine Spirits Lv 30
Water Barrier Lv 30
Drifting Soul Lv 1
Hands of Nizie Lv 1
Nymph Recovery Lv 30
Soul Rebirth Lv 1
Teleport Lv 30
Liberty Lv 1
Critical Magic Lv 1
Ice Lance Lv 30
Reactive Armor Lv 30*
Frozen Armor Lv 1
Explosion Water Lv 30
Summon Water Elemental Lv 30
Soul Rebirth Mastery Lv 30
Reactive Armor Mastery Lv 30*
Ice Lance Mastery Lv 30
Ice Horizon Lv 1(Contact me if you know how much hp it can heal at lvl 1)
150 water skill(Contact me if you know the name of this skill) Lvl 1(cannot be lvled)
as a comment to this skill list, i dont think you could master both reactive armour mastery and reactive armour because i dont think you'll get enough points
also a good tip for those who "HATE" changing stones:
this is my personal build for my water ouster:
divine spirit lvl30
ice field lvl30
water barrier lvl30
water explosion lvl30
tendril lvl30 (just get a earth 4 stone)
teleport lvl30
soul rebirth lvl16
soul rebirth master lvl30
nymph recovery lvl30
water explosion lvl30
water elemental lvl30
critical magic lvl22(not really neccessary, usually lvl16 i think its enough but i got left over points and dunno where to put....maybe i should hav put it in frozen armour)
ice horizon lvl30
ice lance lvl30
ice lance mastery lvl30
other skills r all lvl1, but i think i might consider re-organize my skill points in the future and might put them in frozen armour.....
to me, i think changing stones is quite frustrated so i'll stick to "almost" pure Water ouster
my stones: water 4 x3 earth 4 x1, wristlet = +water 5(or was it 4, i forgot)
as for pvping using this build, basically goes like this:
against gunners:
easy, just teleport near them(or hit them b4 they hit u, if they hit u first, get near them with teleport), use water explosion, ice lance all the way and the gunner will die no matter if he uses 400CC.
now if the gunner turns into a turret, u better be VERY careful and NEVER get near them, get as far as possible and keep casting ice lance and will look like the following:
XXX
YOU------------->XXT
XXX
T = turret
since after 130 ice lance is AoE, attk the gunner like this and the gunner wont be able to attk bak(unless their gun is 9-10range) and u could easily kill them like this
if the gunner uses "snipe", just keep using ice lance and AoE the place where he hid and he'll appear as dead soon(but watch out if they turn into a turret!)
against swords/blades
for swords, keep jumping around with teleport until he releases thor (and depends on ur oppenent's pvp skill, thor usually misses when u keep jumping around), if thor ever hits u, jump out of thor's radius and dont even get close to it. cuz if ur near area of thor = 1/2 pro and def 4 u.
then the easy part, water explosion, ice lance till hes dead.
same thing for blade, just dont let him get close to u. just water explosion, ice lance...then keep jumping around till ur water explosion is charged and do the same thing.
(keep in mind that if a fully charged Sol can 1hit KO u even if u got divine spirit+water barrier and without reactive armour [in a critical hit of course] if they dont crit its usually 400dmg around)
against enchants
easiest, water explosion + ice field then keep doing ice lance and they'll die soon, but dont let them get close to u
against int vamp
depends on the pvp skill of the int vamp, usually they cast darkness and move through them until they get close to u. u should keep jumping around the darkness and keep cast ice lance in the darkness. depends on ur luck, if lucky ur AoE will keep hitting them until they die. if u get para'ed and there isnt any water ouster nearby, just give up cause u dont stand a chance(unless u got alot of moju which is perfered over curse to me cuz most int vamp cast yellow poison on u then para)
against dex vamp
trickest of all, depends on ur and ur opponent's pvp skill.
normally if its 1v1 they just get themselves head'on to get near u and attk and dont cast darkness. usually smart ppl would use: set afire, zenith, phantom and u'll usually die
wut i recommend is: once they use set afire, use water explosion on them, then cast ice lance until water explosion wears off. (now ur thinking, WTF AM I SUPPOSED TO DO! WATER EXPLOSION ISNT READY AND IM GONNA DIE!!!!!! well ur NOT cuz thats where tendril comes in place. u'll cast tendril IMMEDIATELY after water explosion wears off. when any one that has been casted with tendril, they cannot attk, move, or "BE" attked so dont attk when u cast tendril. now its the time to cast: ice horizon on ur head, ice field around the vamp, and use water explosion once tendril wears off and keep doing ice lance which usually finishes them off.
normally b4 u cast tendril, the vamp's hp would be around 1/2 to 1/3 health after those ice lances...so the 2nd time u use water explosion u should be able to finish them off quickly...
against healer
my personal opinion is: "RUN" unless the healer "NEVER" lvled str which can be tested with ice lance, usually if they got denial magic on and didnt lvl str, 1 ice lance would be around 1/6 of their hp. if u use ice lance and only hurt them 1/10 of their hp, RUN! (of course u would first cast water explosion then test them with ice lance
now about criticals
u learned the skill "critical magic" cuz u wanted to make a critical "land" on the opponent, normally ppl just get that skill to 15~ and its enough, but if ur gonna be full pvper u'll get it to lvl30. critical on ice lance does LOTS of dmg, usually 2-3x more dmg than a normal ice lance and knocks bak which is usually very good against dex vamps and healers(that didnt lvl their str)
advice:
always remmember to get divine spirit+water elemental+water barrier on at ALL TIME if ur planning to pvp, if mp runs out during a fight which happens ALOT, either use nymph when mp almost out, or use pupas(ampuls)
frozen armour is usually optional and u can learn it or not, its more pvm skill than pvp unless its against bladers, cuz they'll use blaze walk which freezes them, not quite useful against other classes
Water Ousters... I fucking hate those overpowered shit heads.
Nice guide though. >_>
Mysterial
12-15-2006, 03:19 AM
Blah
I've counted the skill points with the skill simulator including the new skills. It works and you have slightly under 40 points leftover. For those who don't like the idea of switching stones, you have to take howard's build.
Fables
12-15-2006, 03:20 AM
as a comment to this skill list, i dont think you could master both reactive armour mastery and reactive armour because i dont think you'll get enough points
You do get enough points.
howardslp
12-15-2006, 12:56 PM
You do get enough points.
perhaps it possible if u dont lvl soul rebirth.....
but 1 comment, y would u lvl soul rebirth mastery when ur soul rebirth is only lvl 1, in order for soul rebirth to work perfectly, it should be:
soul rebirth lvl16
soul rebith master lvl30
and in pvp water elemental also helps alot
Mysterial
12-15-2006, 02:11 PM
perhaps it possible if u dont lvl soul rebirth.....
but 1 comment, y would u lvl soul rebirth mastery when ur soul rebirth is only lvl 1, in order for soul rebirth to work perfectly, it should be:
soul rebirth lvl16
soul rebith master lvl30
and in pvp water elemental also helps alot
Because of the distance.
Briglery
12-19-2006, 10:32 AM
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Briglery
12-19-2006, 10:33 AM
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howardslp
12-19-2006, 06:20 PM
well u could get stone 5s and wear like 2 earth 5 and 2 water 5, when u need to cast reactive armour, just change the wristlet from water to earth and then change bak
Briglery
12-20-2006, 08:50 AM
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Mysterial
12-20-2006, 05:24 PM
Wear +5 stones so you are only required to change minimally.
Briglery
12-21-2006, 08:54 AM
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howardslp
12-21-2006, 08:02 PM
there isnt a stone that gives both element points, only 1, unless u learn the rank skill which gives 1 permanent point towards 1 element
Briglery
12-22-2006, 05:57 AM
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Bloodbath
12-22-2006, 06:20 AM
WoW men its so help me thank you !
Briglery
12-22-2006, 06:48 AM
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spectres
12-23-2006, 09:31 AM
myst i was reading your guide, good guide btw.
and was wondering under both stat disribution did you mean to get
1 str and 2 int per level then next level you get 1 dex and 2 int
or did you mean choose 1 str or dex and only raise it like
1 str and 2 int
1 str and 2 int
1 str and 2 int
or..
1 str and 2 int
1 dex and 2 int
1 str and 2 int
1 dex and 2 int
Mysterial
12-23-2006, 10:21 AM
It meant choose either str or dex unless otherwise stated(alternating).
Briglery
12-23-2006, 12:27 PM
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Mysterial
12-23-2006, 01:54 PM
I noticed that vampires/slayers panic when they get frozen by Ice Field and forget totally about Rapid Gliding/biking. Lvl Ice Field only for PvP uses. If you're going to follow the build in the guide, you can only bring up Soul Rebirth to around level 6 maybe 7. If you want to level it you're going to need to scrap some points from some of your other skills. As for your 100 str, I don't know what combination you're taking and refer to the guide for more.
Briglery
12-23-2006, 01:58 PM
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Fables
12-23-2006, 03:35 PM
wellz
i took "both"
but here's my things
STR: 100
DEX: 10 ( haven't cahcned)
INT: ( rest )
i have lvled such skills as:
Summon Water Eelement ( Lv 30)
Water barrier ( Lv 30)
Ice Lance ( Lv 30)
Teleport ( Lv 12 i think)
Reactive armor ( It was lvl 8, but now it's lvl 1)
...i think maybe something more, can be, i'm too lazy to log to DE
i'll play combat or fire from now on XD
Why only 12 teleport? x.x That was like the first skill I got to 30.
Jumping walls in Roahm is always useful.
Briglery
12-24-2006, 03:26 AM
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Briglery
12-26-2006, 04:19 PM
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Mysterial
12-26-2006, 05:02 PM
There's a catch for unlearning skills. Anything after Teleport can only be reduced, not unlearnt.
Briglery
12-26-2006, 05:17 PM
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Fables
12-26-2006, 05:18 PM
Why make a new Ouster instead of just leveling it until you need reactive armor, which you will need if you wish to PvP x.x. Or even pass the 150 quest.
Briglery
12-26-2006, 05:19 PM
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Briglery
12-31-2006, 10:52 AM
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Mysterial
12-31-2006, 12:27 PM
Ice Field is for fun and Ice Horizon is a strong healing spell that can be quite handy at times. 220 hp per heal every few secs. Nymph is your only healing spell that you can rely on if you need immediate healing. The amount it heals also depends on your int in addition to its skill level and can be used to heal others.
coldhunter77
12-31-2006, 01:06 PM
also, nymph is a fast source of ep
Briglery
01-01-2007, 12:19 AM
.
Fables
01-01-2007, 01:43 AM
lol, ice field for fun, i woun't lvl that, and i took some lvls off from Nymph too, it's 15 now and explosion water is 26..dam 1 lvl and it'll be 30 too :D
btw do i need reactive armor+mastery...like someone sayd that i'll need it for quest x.X
Depends really. It's a BIG help, but if you have 100 str + really high def equip, you may be able to make it without it.
I don't see why you wouldn't get it though.
Briglery
01-01-2007, 01:58 AM
.
roons
01-01-2007, 11:20 AM
hey bit off topic any one like to plev a nooob water outsdr.. to 130 :) yes thats right 3 ooos
Mysterial
01-01-2007, 12:22 PM
k, i reached to 130, finaly.
So what should i do now..i lvled my Ice Lance mastery to 28, 1 lvl and i'll do it 30..
After that should i learn reactive armor mastery too and lvl reactvie armor+mastery to 30?
And how to chacnhe them a bit faster..it's not so easy to get +5 stones on S5..
Make the Reactives 30. You can't change them faster. It'll take time to master the art of it.
Briglery
01-02-2007, 09:39 AM
.
howardslp
01-03-2007, 01:10 AM
for most chinese, instead of changing stones, get a +5 water wristlet and a +5 earth wristlet to switch between them, and try get all stones +5
GodSlayerMofo
01-03-2007, 01:22 AM
for most chinese, instead of changing stones, get a +5 water wristlet and a +5 earth wristlet to switch between them, and try get all stones +5
If you hold shift when you click on the wristlet/stone it auto-switches it, nothing hard about that.
Mysterial
01-03-2007, 03:55 AM
for most chinese, instead of changing stones, get a +5 water wristlet and a +5 earth wristlet to switch between them, and try get all stones +5
Wristlet takes more space.
Zomg, nifty tip. I'll try the shift switch thing.
Fables
01-03-2007, 09:50 AM
If you hold shift when you click on the wristlet/stone it auto-switches it, nothing hard about that.
:eek:
News to me.
Anyway, relating to the guide Mysterial. Against a gunner, you say reactive armor would reduce the damage by 50%. How is that possible when a gunners attack is not physical? Since I thought reactive armor only halves physical damage.
Unless by physical you mean anything other than a Healer/Enchant/Int Vamps attacks.
Mysterial
01-03-2007, 10:13 AM
:eek:
News to me.
Anyway, relating to the guide Mysterial. Against a gunner, you say reactive armor would reduce the damage by 50%. How is that possible when a gunners attack is not physical? Since I thought reactive armor only halves physical damage.
Unless by physical you mean anything other than a Healer/Enchant/Int Vamps attacks.
It should be physical damage since you can't classify bullets as magic, can you? The physical damage +10 bible seem to have some effect on bullets when I use it.
Also based on personal experience with water vs gunners. Rockets do ridiculously low damage on those who have the godly skills from what I've observed.
Briglery
01-03-2007, 10:56 AM
.
Mysterial
01-03-2007, 11:17 AM
heh, you din't know that thing like press shift and switch? LOL
btw if i cahcne wristlet it'll take down water spells ( like water barrier )...so that's not an option for me.
Use that shift click thing on a stone instead.
Briglery
01-03-2007, 11:25 AM
.
Briglery
01-04-2007, 11:13 AM
.
Recon
02-26-2007, 10:55 PM
BUMP!
Mods, please put this guide under the training guides section since its in spam.
Raikoh
02-26-2007, 11:04 PM
And stickey
Yeah, better hurry too. The urge to spam this thread is... Becoming... Too... Strong.
Must. Resist. Urge. To. Spam. Amusing. Pictures...
Mysterial
02-27-2007, 07:32 AM
How did this go to spam?
Recon
02-27-2007, 08:05 AM
How did this go to spam?
Recently LN got hacked and the hacker moved posts to spam and deleted some threads.
kukemaim
03-12-2007, 05:29 AM
Move it BACK!
Recon
03-12-2007, 05:48 AM
DE Mods cant move it, so only super mods and admin can move it, I guess.
Vestal
05-15-2007, 11:33 AM
Nice guide. Loved it. I have a few questions though..
STATS:
So far I'm level 49/51 and I've put pure INT points in. I'm trying to go for a more purer water ouster than the guide, so which should I put my points in? I can hardly tank anything with divine spirits + water barrier.. Should I put points into DEX or STR?
SP:
Surely you hanv;t got enough for all those skills? o_O Theres a total of 11 water skills (the highest amount out of all the element skills) and yet your adding others to.. to.. XP
Equipment:
I didn't think you included one. XP
Skills:
Reactive armor (and/or mastery) is a single buff? I've had someone cast it on me but when does that become avialable? Normal? Or Mastery/Mastered.
Wide horizon is levelable? x)
BUMP!
Mods, please put this guide under the training guides section since its in spam.
Yes!
And stickey
Yes!
Move it BACK!
NAO! X)
Recon
05-15-2007, 11:49 AM
Hai super mods, please move back this thread.
Mysterial
05-16-2007, 08:09 AM
Nice guide. Loved it. I have a few questions though..
STATS:
So far I'm level 49/51 and I've put pure INT points in. I'm trying to go for a more purer water ouster than the guide, so which should I put my points in? I can hardly tank anything with divine spirits + water barrier.. Should I put points into DEX or STR?
SP:
Surely you hanv;t got enough for all those skills? o_O Theres a total of 11 water skills (the highest amount out of all the element skills) and yet your adding others to.. to.. XP
Equipment:
I didn't think you included one. XP
Skills:
Reactive armor (and/or mastery) is a single buff? I've had someone cast it on me but when does that become avialable? Normal? Or Mastery/Mastered.
Wide horizon is levelable? x)
Yes!
Yes!
NAO! X)
There is enough. Unless my math fails me. I recommend checking that there is enough points before using it.
I thought that everyone would know what equipment water ousters need, curse res. That is all.
The only difference between Mastery and normal is that Mastery further increases the def and pro it can give as well as the 50% reduction in physical damage.
what game are you talking about?
Recon
05-17-2007, 01:15 AM
what game are you talking about?
DarkEden.
Vestal
05-22-2007, 07:16 AM
There is enough. Unless my math fails me. I recommend checking that there is enough points before using it.
I thought that everyone would know what equipment water ousters need, curse res. That is all.
The only difference between Mastery and normal is that Mastery further increases the def and pro it can give as well as the 50% reduction in physical damage.
I will check with a skill simulator, but it doens't give masterys. =/
What other equipment would you reccomend?
2041
GAH! Scared for life.
lol at the wii. but.. good god. the meatspin. it just doesnt stop.
Mysterial
05-23-2007, 11:19 PM
I will check with a skill simulator, but it doens't give masterys. =/
What other equipment would you reccomend?
GAH! Scared for life.
Just count the Masteries in manually. Each Mastery has a fixed number to learn and subsequent levellings require 1 point each. Add them up, and multiply them by the number of Masteries you use.
Fables
05-24-2007, 03:26 AM
Just count the Masteries in manually. Each Mastery has a fixed number to learn and subsequent levellings require 1 point each. Add them up, and multiply them by the number of Masteries you use.
44.
15 points to learn + 29 to get it to level 30.
Vestal
05-24-2007, 09:54 AM
2054
LOOL. I love it.
He took so many hits just to be p00ned at the end. x)
Where did you get it?
This guide needs more spam. GOGOGO!
44.
15 points to learn + 29 to get it to level 30.
Ty. Very helpful. I wil try to find that skill simulator and do my basic stats first. =/
EDIT:
I found the geocities simulators, but it says their accounts are inactive.. gone forever?
Fables
05-24-2007, 04:17 PM
Thread moved and spamtastic gayness deleted.
Have a nice day. :rolleyes:
Vestal
05-24-2007, 05:55 PM
Thread moved and spamtastic gayness deleted.
Have a nice day. :rolleyes:
Thanks.
I dont know if I shoulkd + REP you for doing it, or - REP you for taking so fucking long..
=)
EDIT:
Now how long will it take for you to stickie it? Dx
sunil
05-24-2007, 05:59 PM
Thanks.
I dont know if I shoulkd + REP you for doing it, or - REP you for taking so fucking long..
=)
EDIT:
Now how long will it take for you to stickie it? Dx
lol i love that last bit :P deserves stickie :D
Fables
05-24-2007, 07:59 PM
It doesn't really deserve a sticky. Yes, it's a nice guide but since there's not THAT many threads here in Training Guides, you don't really need to.
However, if one of the Darkeden mods (GSM or Required) wish to sticky it, then they can go for it.
sunil
05-24-2007, 08:42 PM
i think this would be best way to train up a water ouster.
ACCORDING TO THE POINTS DISTRIBUTION TABLE FROM THE MAKER OF THIS THREAD - so not all skills are there
get everything up to level 1. apart from soul rebirth mastery.
now your level 75 - 1 point left
max ice lance - 82 - 1 point left
nymph recovery - 89 - 6 points left
teleport - 95 - 7 points left - cant use caligo(since 91) so u can teleport through walls at 95.
water barrier - 101 - 10 points left.. 1 level just for 1 point..
divine spirits - 103 - 3 points left
drifting soul - 106 - 7 points left
critical magic level 15 - 110 - 9 points left
now the pking tools :) cus u cant really pk if your under level 130 even if your an immortal :P
reactive armor - get it first.. cus i missed it out before. but it wouldn't help you until after 91 anyway as you will kill from safezone till 91 unless you are partied.
NOT FROZEN ARMOR
reactive armor - 120 - 11 points left
water explosion - 129 - 12 points left
summon element - 137 - 7 points left
after this.. improve the other skills that aren't in the points distribution thing. cus there 130 or 140 skills i think.
199 points left at 150.
169 if you have to level soul rebirth mastery level 1
Fables
05-24-2007, 11:47 PM
I don't quite understand why people suggest making a pure water ouster to level with.
It's actually a lot easier and quicker to make a water that has ring of flare. With that, you can mob alone easily and don't have to bother leeching.
Yes, you will need to remove ring of flare later on, which requires a decent amount of money but if you have 7 mill to spare and wish to level a water without having to leech off of others and rely on other people, get ring of flare until you no longer need it. Then when you remove it, continue on with Mysterial's guide.
glaedrfly
05-24-2007, 11:51 PM
fables will it completly remove when you done with it? because i have a water ouster but idk if that will go off all the way or be a waste when i can leech off friends that will help?so will it completly go away?
Fables
05-24-2007, 11:54 PM
fables will it completly remove when you done with it? because i have a water ouster but idk if that will go off all the way or be a waste when i can leech off friends that will help?so will it completly go away?
Yes, you can completely remove it.
Any skill that is before teleport you can completely remove.
glaedrfly
05-24-2007, 11:58 PM
good:P makes everything easier ty fables
sunil
05-25-2007, 07:15 AM
can you tell us how?
because lol i think it would be more worth etting beat head right? killing with that from safezone owns the crap outta monsters in caligo.. thats why my earth still ahead of my water lol...
but whats ring of flare? the 3 fire balls around u?
Fables
05-25-2007, 09:15 PM
can you tell us how?
because lol i think it would be more worth etting beat head right? killing with that from safezone owns the crap outta monsters in caligo.. thats why my earth still ahead of my water lol...
but whats ring of flare? the 3 fire balls around u?
You can't always be in safezone. Thus where ring of flare comes in.
Yes, ring of flare is the three fire balls that attack everything around you. With an hp steal set (or even with a water's healing capabilites) you can mob extremely easily.
sunil
05-25-2007, 10:14 PM
its ok now tho :) i just get into parties and its alot faster :) plus i heal and stuff so no complains about pure leacher :D
thanks tho. il keep it in mind
Thule
05-26-2007, 02:00 AM
Very good guide man :) + rep.
Vestal
05-27-2007, 12:15 PM
Yes, you can completely remove it.
Any skill that is before teleport you can completely remove.
What about the combat tree? Theres no direct route on that skill tree so what is removable and what isn't removable.
You can't always be in safezone. Thus where ring of flare comes in.
Yes, ring of flare is the three fire balls that attack everything around you. With an hp steal set (or even with a water's healing capabilites) you can mob extremely easily.
I second that.
I've kind of cut this short. Going cinema soon and I want my gunner level 80, and STR ouster to gain a few more levels.
Fables
05-27-2007, 03:03 PM
What about the combat tree? Theres no direct route on that skill tree so what is removable and what isn't removable.
I second that.
I've kind of cut this short. Going cinema soon and I want my gunner level 80, and STR ouster to gain a few more levels.
It's the same for combat really, any skill that is above (i.e. before) teleport can be removed.
sunil
05-27-2007, 07:39 PM
how can i remove points?
i accidently put 11 extra on drifting soul..
can i remove entire skills? like ice feild that im not going to use? and still use its points to lvl other stuff after it?
mainly need to know where and how i can remove :D
Fables
05-27-2007, 10:08 PM
how can i remove points?
i accidently put 11 extra on drifting soul..
can i remove entire skills? like ice feild that im not going to use? and still use its points to lvl other stuff after it?
mainly need to know where and how i can remove :D
The older woman in Ouster Perona. Her 3rd or 4th option, don't remember which.
Yes, you can remove entire skills however, they can not be linked to a skill that you necessarily need.
For example, in order to remove prominence you must first remove ring of flare. You can not remove prominence and keep ring of flare at the same time.
Sounds confusing but it isn't.
Vestal
05-27-2007, 11:11 PM
It's the same for combat really, any skill that is above (i.e. before) teleport can be removed.
X_X If you look at the combat ouster skill tree, there is no direct path that directly leads to teleport (like in the elemental skill tree).
Plus, there is only 3/4 moves before tleport.. =/
The older woman in Ouster Perona. Her 3rd or 4th option, don't remember which.
Yes, you can remove entire skills however, they can not be linked to a skill that you necessarily need.
For example, in order to remove prominence you must first remove ring of flare. You can not remove prominence and keep ring of flare at the same time.
Sounds confusing but it isn't.
I understood it well. You can't leave a missing chain.
sunil
05-28-2007, 06:20 AM
ye cool. thanks.
found some info in other random posts.
its 3rd option then 1st. then the skills page comes up.
at lvl 105 costs 84k per point. and 400+k to remove the skill.
:( thats a major amount of funds gone. but my water ele will be maxed next lvl :)
stasher
05-28-2007, 10:28 AM
I've got one question.
I don't have EPsteal, so Ice Lance kinda just leeches my EP away with a couple of shots and then I have nothing else to do than to start healing myself with Nymph Rec. or run the hell to a safezone and start nuking monsters with my elite Emmission Water or eat pupas like hell to be alive..
Am I supposed to do it like this or is this guide for people who have funds and can buy EPsteal? :D
My water ouster is PvM inclined because I heard from somewhere that it gets to lvl 150 the fastest and that's what I want to do to use this char as a sort of "gejak whore" or something :)
sunil
05-28-2007, 11:29 AM
fastest is just to leach exp from combats/fire/earth.. lol basically waters suck for training
cus u cant mob till 130.. which is a dam lot of exp.
im 115 now - i get like 10 lvls + aday just from leaching. but people are happy with my master water ele and nymph :)
go to e2/l2 and party people. its very very fast
esspescially in 2x :D
once im 130 tho il have mastery. and i have 3-6 ep steal waiting for it.
btw.. did u play last week? we had the 50% bible.. that rocked lol never ran out.. now i do.
i kill like 10 monsters per lvl i get.. :P
Lefty
05-28-2007, 12:44 PM
let it drown???
stasher
05-28-2007, 01:44 PM
1. fastest is just to leach exp from combats/fire/earth.. waters suck for training
2. which is a dam lot of exp.
3. but people are happy with my master water ele and nymph :)
4. go to e2/l2 and party people.
5. btw.. did u play last week? we had the 50% bible
1. Yeah, I tried that with my friend who powerleveled me..he was like level 154 fire ouster, Minoque or smth should be his name in this forum and it was quite fast, though I died alot :)
2. Agreed..
3. But I don't have those yet, I'm gathering points up to get water elemental first and then I will put 30 points in it and after that I will max Nymph I think. <-- Any suggestions / constructive criticism / "lol noob!" flaming on this idea?
4. Yeah, I try, but those basturds won't party me :( They keep ignoring my request till I die.
5. No, I started my water ouster 2 days ago :P
sunil
05-28-2007, 03:59 PM
:( ur s1. unfortunate.
in s7 people party constantly.
anyway
lvl 78? u should have all skills but the masterys
by 75 u can have all skills but masters at lvl 1.
just showing the water ele means they let you in.
and after that lvl up divine spirits. and then nymph and eventually all skills other than the masters should get to 30.. the 1s u want.. by lvl 125 i think..
make sure u get str. or u die sooooooooooooooooo fast.
water barrier isnt important to lvl till youv done other stuff cus u cant pk before like 130..
stasher
05-29-2007, 05:15 AM
I don't really want to pvp with my water ouster, I just want to get it to 150 so I can use it to gejak my slayer and vamp :)
Atm I do have all the skills, and I'm level 86. I just got water elemental and Explosion Water yesterady. Should I get soul rebirth mastery also? I've heard that for PvM it's not really important, it's more of a PvP helping skill. Is that true?
I also heard that Divine Spirits is not really a necessary skill for PvM, is that true or not? Isn't Divine Spirits the one that reduces damage dealt to you? Because if it were indeed that skill it would be hella useful, because I take loads of damage and die pretty easily at the hands of a Rimmon, although I have 100 STR and the rest of my points are INT, and that's where I'll start to put them, 100 STR is enough in my opinion.
sunil
05-29-2007, 09:01 AM
I don't really want to pvp with my water ouster, I just want to get it to 150 so I can use it to gejak my slayer and vamp :)
Atm I do have all the skills, and I'm level 86. I just got water elemental and Explosion Water yesterady. Should I get soul rebirth mastery also? I've heard that for PvM it's not really important, it's more of a PvP helping skill. Is that true?
I also heard that Divine Spirits is not really a necessary skill for PvM, is that true or not? Isn't Divine Spirits the one that reduces damage dealt to you? Because if it were indeed that skill it would be hella useful, because I take loads of damage and die pretty easily at the hands of a Rimmon, although I have 100 STR and the rest of my points are INT, and that's where I'll start to put them, 100 STR is enough in my opinion.
100 str = the perfect pker build :P
divine spirits = 30! - reduces damage by 50% and deals upto 50% of the damage to ep.
soul rebirth = i dont bother lvling this.
and if your only gonna gejak.. u shoulda made a fire ouster they lvl fastest i think
wanna give me a ranked player ?? :P
stasher
05-30-2007, 12:45 PM
I just got my Elemental maxed and now I'm maxing Nymph. I was thinking of doing it in this order: Nymph ->Reactive Armor -> Ice Lance. But what do I do after that? I mean, where do I spend points? In Ring of Flare or something?
sunil
05-30-2007, 01:38 PM
water explosion. divine spirits. water barrier. ice mastery. ice horizon.
many skills to chose from and lvl still
Fables
05-30-2007, 02:08 PM
I don't really want to pvp with my water ouster, I just want to get it to 150 so I can use it to gejak my slayer and vamp :)
Atm I do have all the skills, and I'm level 86. I just got water elemental and Explosion Water yesterady. Should I get soul rebirth mastery also? I've heard that for PvM it's not really important, it's more of a PvP helping skill. Is that true?
I also heard that Divine Spirits is not really a necessary skill for PvM, is that true or not? Isn't Divine Spirits the one that reduces damage dealt to you? Because if it were indeed that skill it would be hella useful, because I take loads of damage and die pretty easily at the hands of a Rimmon, although I have 100 STR and the rest of my points are INT, and that's where I'll start to put them, 100 STR is enough in my opinion.
Soul Rebirth Mastery is more for just being a nice person. Since many people like being resurrected instead of wasting money going to the Horn again.
Divine Spirits does NOT reduce MELEE damage from monsters. It only reduces magical damage. In PvP however, it reduces both kinds.
So unless you're in an area where there is a lot of magic enemies (R5, Luster Tower, Adam N, etc) Divine Spirits doesn't help. Not saying you shouldn't level it, just making it clear.
Without reactice armor+mastery you'll generally always die to a Rimmon. Especially at night.
sunil
05-30-2007, 02:21 PM
wow thanks. that helped me to :)
il be getting my reactive armour on soon. should i get that to 30? or mastery to 30?
o also. does any1 know what % i should do the 150 quest at? so i can jump to 155? 160? 165? and does the hourglass work with ousters aswell?
Vestal
06-03-2007, 05:43 PM
Soul Rebirth Mastery is more for just being a nice person. Since many people like being resurrected instead of wasting money going to the Horn again.
Divine Spirits does NOT reduce MELEE damage from monsters. It only reduces magical damage. In PvP however, it reduces both kinds.
So unless you're in an area where there is a lot of magic enemies (R5, Luster Tower, Adam N, etc) Divine Spirits doesn't help. Not saying you shouldn't level it, just making it clear.
Without reactice armor+mastery you'll generally always die to a Rimmon. Especially at night.
Any evidence for that?
Fables
06-03-2007, 06:53 PM
Any evidence for that?
I tested it back when I used to play. You could always test it yourself. :p
Vestal
06-04-2007, 02:11 PM
I tested it back when I used to play. You could always test it yourself. :p
xP
They all do the same amount of damage to me.. -.-
BopB3aKoHe
06-15-2007, 08:47 PM
.....
WarriorAngel
06-17-2007, 03:51 PM
Should i now learn explosion water or save points for Ice lance mastery? btw im lvl 120 now
Water Emission Lv 1
Ice Field Lv 1
Divine Spirits Lv 30
Water Barrier Lv 30
Drifting Soul Lv 1
Hands of Nizie Lv 1
Nymph Recovery Lv 30
Soul Rebirth Lv 1
Teleport Lv 30
Liberty Lv 1
Critical Magic Lv 1
Ice Lance Lv 30
Reactive Armor Lv 30*
Frozen Armor Lv 1
Summon Water Elemental Lv 30
those are my skills what i have learned
kukemaim
06-17-2007, 04:15 PM
For Lance mastery you need the points to learn it and then 29 points to max it. Same for Reactive.
I suggest you save as many points to max both when you get them, rest to Explosion.
About the guide:
I too would forget about the Soul rebirth mastery and think whether to level the 140 skill or Critical Magic.
Who needs to revive stupid party? They're holding me back : )
sunil
06-17-2007, 05:00 PM
lol i think u asked on de about this :P bit woozie from lack of food so ye :P
its 68/69 points for masterys, fables i think or sum1 posted it in the past 2 pages.
save points and max them out first then max out w.e before gettin soul rebirth mastery.
6 second para.1/2 damage tho.. is far more important. but get ice horizon before u max that if the option comes
Minoque
07-02-2007, 08:00 AM
i want to ask, whats the best set for water ouster..imma make the "both" build so i thought curse..and i cant afford moju9.. maybe stones moju9 but all other moju5..will it be good?
Trust
07-03-2007, 09:45 PM
Both
You will be learning skills that lead you to greatness. These are what you need to learn.
Water Emission Lv 1
Ice Field Lv 30
Divine Spirits Lv 30
Water Barrier Lv 30
Drifting Soul Lv 1
Hands of Nizie Lv 1
Nymph Recovery Lv 30
Soul Rebirth Lv 1
Teleport Lv 30
Liberty Lv 1
Critical Magic Lv 1
Ice Lance Lv 30
Reactive Armor Lv 30*
Frozen Armor Lv 1
Explosion Water Lv 30
Summon Water Elemental Lv 30
Soul Rebirth Mastery Lv 30
Reactive Armor Mastery Lv 30*
Ice Lance Mastery Lv 30
Ice Horizon Lv 1(Contact me if you know how much hp it can heal at lvl 1)
150 water skill(Contact me if you know the name of this skill) Lvl 1(cannot be lvled)
Could someone please do the math and tell me if there are any leftover points with this build? And maybe if possible I could leave Soul Rebirth Mastery to Lv1 and lvl Critical Magic to 16 or more?
And oh, why Ice Horizon Lv1? Isn`t that the important healing skill?..:confused:
And what about tendril? How many points would that take.
Sorry for my noobness. First ouster experience.
Vestal
07-04-2007, 09:56 AM
Could someone please do the math and tell me if there are any leftover points with this build? And maybe if possible I could leave Soul Rebirth Mastery to Lv1 and lvl Critical Magic to 16 or more?
And oh, why Ice Horizon Lv1? Isn`t that the important healing skill?..:confused:
And what about tendril? How many points would that take.
Sorry for my noobness. First ouster experience.
awww. Oust-Virgin in the room. xP
Trust
07-04-2007, 10:43 AM
awww. Oust-Virgin in the room. xP
How about STFU and try helping me..:D
Mean man.
Vestal
07-04-2007, 12:05 PM
How about STFU and try helping me..:D
Mean man.
Me? Mean? KTHXBAI NOWAI =(
http://www.geocities.com/elvenchemist/spell_simulation.swf
Not sure if its correct, but it works =/
sunil
07-04-2007, 01:43 PM
its teh one at the start of this thread.
Fables
07-04-2007, 03:58 PM
For the love of God.
Yes, there is enough points. There's even a few left over.
Not enough to max another skill or anything but meh.
Mysterial
07-05-2007, 09:35 AM
There's more than enough points I assure you. I would not be able to do calculus now if I messed the calculations. About the Ice Horizon, don't level it if it heals either 224 or 240 hp per wave. Because that's how much it heals at level 30 and I have a distinct feeling that it never changed since level 1.
Vestal
07-06-2007, 04:28 AM
There's more than enough points I assure you. I would not be able to do calculus now if I messed the calculations. About the Ice Horizon, don't level it if it heals either 224 or 240 hp per wave. Because that's how much it heals at level 30 and I have a distinct feeling that it never changed since level 1.
Ouch. =/
sunil
07-27-2007, 11:08 PM
hmm frozen armor or ice feild.... any no what the difference is and what i should get?
Vestal
07-28-2007, 05:53 AM
hmm frozen armor or ice feild.... any no what the difference is and what i should get?
Frozen Armor - Freezes the opponant you hit you directly with melee.
Ice Field - Slows down movement speed (not sure if it does ATK.SPD, never seen any difference in mobs).
Ice field is more flexible as you can cast where you want to, but the delay is high.
My personal preference is Ice field. Level 1 Frozen Armor is enough IMO.
Fables
07-28-2007, 01:58 PM
You forgot to mention Frozen Armor also has the ability to reduce melee damage (or cancel it out completely? I forget which). It's not a high percentile that it will work but yeah.
Vestal
07-28-2007, 04:47 PM
You forgot to mention Frozen Armor also has the ability to reduce melee damage (or cancel it out completely? I forget which). It's not a high percentile that it will work but yeah.
Uhm. I KNEW IT HAD THAT CAPABILITIE... Freeze just sucks but + melee damage reduction = ownage + ice :P
sunil
07-28-2007, 09:03 PM
hmm dunno what to do now... cus u cant de lvl frozen armor.. so i cant test it.
if it has a decent chance to cancel melee dmg i might max it instead.
id prefer it to reduce damage i think tho :P
hope ur not thinkin of the melee skill water sheild or summat like that.
any1 confirm or give a certain description?
also i think if i have spare points.. dont think i will at all il add on feild if i can get 10 or is it 11? for next area increase? or if not then crit mage..
Vestal
07-28-2007, 10:48 PM
hmm dunno what to do now... cus u cant de lvl frozen armor.. so i cant test it.
if it has a decent chance to cancel melee dmg i might max it instead.
id prefer it to reduce damage i think tho :P
hope ur not thinkin of the melee skill water sheild or summat like that.
any1 confirm or give a certain description?
also i think if i have spare points.. dont think i will at all il add on feild if i can get 10 or is it 11? for next area increase? or if not then crit mage..
The next one up from 1 sqaure is 3. Like hellfire.
Mysterial
07-29-2007, 03:40 AM
You forgot to mention Frozen Armor also has the ability to reduce melee damage (or cancel it out completely? I forget which). It's not a high percentile that it will work but yeah.
FA has a 10% chance of blocking a melee attack completely.
sunil
07-29-2007, 05:10 AM
hmm i think il go to the frozen armor thing. il use it more often that way. and will help with training ect cus im gonna use rof and prom.
hmm i can only get the frozen armour maxed if i leave nymph at 16 instead of 30...
lol it will get decided at lvl 150 i guess :P
ur spell simulator isnt working now. heres vestals link
http://www.geocities.com/elvenchemist/spell_simulation.swf
Vestal
07-29-2007, 09:10 AM
hmm i think il go to the frozen armor thing. il use it more often that way. and will help with training ect cus im gonna use rof and prom.
hmm i can only get the frozen armour maxed if i leave nymph at 16 instead of 30...
lol it will get decided at lvl 150 i guess :P
ur spell simulator isnt working now. heres vestals link
http://www.geocities.com/elvenchemist/spell_simulation.swf
Works for me.
sunil
07-29-2007, 04:57 PM
o page not found for me..
Vestal
07-30-2007, 06:19 AM
o page not found for me..
La-hoo-sa!
BOT: I have learnt the ice lance amstery on my ouster but I think it might be bugged. At level one it has the 3x3 area effect of what it should have at only at level 30. x.x
Explanation please.
Also about stats, My clan member says theres a damage cap. at 300INT so I should put rest of the points into STR. x.x Conform?
sunil
07-30-2007, 08:10 AM
i have no idea about the mastery.. think it increases damage if its like that.
whats ur charas name?
i been told that to so im only getting 300 int.
Vestal
07-30-2007, 08:19 AM
i have no idea about the mastery.. think it increases damage if its like that.
whats ur charas name?
i been told that to so im only getting 300 int.
We happen to be in the same clan Dexil. o.o
Naida.
sunil
07-30-2007, 10:15 AM
lol i no forgot which chara tho.. we have 3 active waters now.. lol i only watered water cus we had none active.. expect u semi :P
Fables
07-30-2007, 05:31 PM
I'd join Knights on my characters but I've forgotten how to leave a clan. :)
sunil
07-30-2007, 06:58 PM
just ask the leader to kick u out..
unless ur in bic.. them sum1 else will have to tell u how to quit a clan i guess :P
Fables
07-30-2007, 07:26 PM
Yeah, all my characters are stuck in BIC. :p
sunil
07-30-2007, 08:11 PM
hmm, ask jackie she might know.
howardslp
07-31-2007, 12:29 AM
talk to the guy who you FIRST talk to to sign a contract to use the spirit poles....he is in ouster cave beside the pole, there is an option in his chat window to leave clan...
if you want to join Knights quickly, use the clan glitch....
but if you are poor you might need some help. ask jackie, she is a billionare
Vestal
07-31-2007, 07:35 AM
just ask the leader to kick u out..
unless ur in bic.. them sum1 else will have to tell u how to quit a clan i guess :P
BIC needs to disband. Waste of space and potential members.
Yeah, all my characters are stuck in BIC. :p
:O I'll save you!
talk to the guy who you FIRST talk to to sign a contract to use the spirit poles....he is in ouster cave beside the pole, there is an option in his chat window to leave clan...
if you want to join Knights quickly, use the clan glitch....
but if you are poor you might need some help. ask jackie, she is a billionare
Clan Glitch is a pain,-1 MIL! THATS ABSUURD!
Jackie<3
07-31-2007, 11:25 AM
If you want to join another clan without waiting for a week after leaving, then just make your own clan and disband it. Initial cost would be about 10 mil but you get 9 mil back once you disband, thus allowing you to join other clans in the process.
Fables
07-31-2007, 01:44 PM
I would do that if I still had money on my ousters. That would be 13? Mill I would need.
sunil
07-31-2007, 02:13 PM
:S 1 mil u lose.
u pay 10kk to make clan. and once u close it u get 9kk back.
Fables
07-31-2007, 03:50 PM
I know that. I mean I have 3? Characters that would need to join.
10 mill for each character and you lose one mill each time...
Fire Ouster - 9 Mill left
Water Ouster - 8 Mill Left
Dex Ouster - 7 Mill left.
Meaning I would need 13 mill to balance it all out to keep the 10 mill needed for each character.
Trust
07-31-2007, 04:08 PM
I know that. I mean I have 3? Characters that would need to join.
10 mill for each character and you lose one mill each time...
Fire Ouster - 9 Mill left
Water Ouster - 8 Mill Left
Dex Ouster - 7 Mill left.
Meaning I would need 13 mill to balance it all out to keep the 10 mill needed for each character.
12 actually j00.
Don`t argue with me. Fairly good @ mathematics.
Fables
07-31-2007, 06:41 PM
The reason I say 13 is because I know there's at least 1 character I'm forgetting.
Trust
08-01-2007, 12:15 AM
The reason I say 13 is because I know there's at least 1 character I'm forgetting.
...OR, you just don`t want to admit that you miscalculated such an easy equation :).
No biggie, I understand.
Fables
08-01-2007, 01:44 AM
Nah, I'll admit I didn't count. :)
I'll still say 13 mill though as I do have 4 ousters, whether the 4th is in the clan or not, I don't know. :p
Jackie<3
08-01-2007, 04:59 AM
Just send me an PM in game whenever you're on and I'll help you out.
sunil
08-01-2007, 08:56 AM
hmm..
either.
water emission 1
ice field 1
water barrier 30
hands of neize 1
nymph 16 - any1 know how much it would heal at 1, 15 and 30?
soul rebirth 1
libery 1
crit mage 1
ice lance 30
frozen armor 30
water element 30
water explosion 30
soul rebith mastery 30
ice horizon 1
reactive + mastery 30
gnomes eye 15 - vamp detecting.. not concered with gunners lol
teleport 30
divine spirts 30
drifting soul 1
or
water emission 1
ice field 30
water barrier 30
hands of neize 1
nymph 30 - any1 know how much it would heal at 1, 15 and 30?
soul rebirth 1
libery 1
crit mage 1
ice lance 30
frozen armor 1
water element 30
water explosion 30
soul rebith mastery 30
ice horizon 1
reactive + mastery 30
gnomes eye 15 - vamp detecting.. not concered with gunners lol
teleport 30
divine spirts 30
drifting soul 1
both leave 1 or 2 points spare at 150
difference is ice field for frozen armor and nymph recovery.. 16 or 30.. would nymph really be that usefull?
lalabla1
11-27-2007, 04:10 PM
Reactive Armor + Reactive Armor MAstery.. how i can use that, if im WATER OUSTER??? I have all my stones +1-5 watter magic. :S HELP ! :) :D
sunil
11-27-2007, 04:28 PM
u need lvl 130 to use the mastery.
equip like this.
water, earth
water, water
and switch out like this
water, earth
earth, earth
to switch stones, open gear and invent press tab and then ctrl (left) + tab
now hold shift and click on the bottom water stone
water, earth
(water), water
and this stone will unequip and appear in ur invent without u dropping it in there.
now shift click the 2 earth stones in ur inventory and they will be in ur gear. BUT u now have a water stone in ur hand so put that in ur invent.. basically just click again as ur curser will be in the right place.
now buff and basically repeat.
u need lvl 4 water stones (3 of them) and 1 lvl 3-4 earth stone.. these are ur main stones so moju 9/curse15 stones. the other 2 earth stones should be lvl 4/5and 5 (13 total earth required) these can have any option as they are used for 1 second.. def stones would do nicely here and dont cost much..
lalabla1
11-29-2007, 02:46 PM
Ah, thanks ALot :o Try thin, when im going to be 130... :)) Now im 50 lvl ^_^ I have a long, logn way to 130 lvl :cry:
sunil
11-29-2007, 03:19 PM
if u want to lvl fast get the skill rof and lvl it to 30. use hp steal items with it and lvl in lost taiyan. u will lvl so fast.
and as a water u cant even hit more then 1 target till lvl 130 anyway.
ps. it will cost u loads to remove the skill at 130.. make sure u are certain u dont lmind losing cash..
fireing
11-29-2007, 06:27 PM
what about if you get rof but leave it lvl 1 ? it wouldn't cost much to unlearn and it would be very useful... am i right ? :confused:
GodSlayerMofo
11-29-2007, 06:38 PM
Yes you are.
sunil
11-29-2007, 07:43 PM
ye main feature of the skill is its constant, 100%, attack which has hps.
id suggest u keep it till 130/140/150..
even tho at 130, u will suck at pvm cus u will get hit too much and hard as u CANT use hps with ice lance *inc mastery*
140, u will have ice horizon which makes pvm 10x easier and u will have more str/prot/hp.
150, when u change it will be the biggest difference and u will have transfered items and decent def and prot.
note/ u cant pvp with rof unless u plan on changing stones constantly. so i suggest u stay to oster training grounds or run when u see people.
Shoot3r
08-14-2008, 03:39 PM
Can divine spirits be reset? I hate the skill lol..
Twisted
08-14-2008, 04:04 PM
Divine spirts is probably one of the best skills to pvp with..
theprefect
10-13-2008, 11:32 AM
i noticed that all ur starting attack skills are lvl 1. how do u lvl up with only lvl 1 attack skill?
sunil
10-13-2008, 01:19 PM
each time you level you are given "skill points" aswell as "attribute points". skill points are used in the skill tree, you can use these points to either buy a new skill or level up an aquired skill. at lvl 1-10 you will only get 1 skill point at 11-20 you get 2 points ect, so don't be put off by the low amount of points yet.
save points for the skills in the quide, rather than other non essential skills.